Everything, in alphabetical order
The 472 names in this reference, functions, values and constants together. Each one leads to the place that explains it. The field below filters as you type.
functionvalueconstant
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__FILE__Constants · The file, the server, the version__IS_CLOUD__Constants · The stub values__IS_SELF_HOST__Constants · The stub values__LICENSE_BOTS_ALLOWED__Constants · The stub values__LICENSE_EMAIL__Constants · The stub values__LICENSE_USERNAME__Constants · The stub values__LICENSE_UUID__Constants · The stub values__VERSION__Constants · The file, the server, the versionA
AbortAllFarmingSessionsWorkers · Knowing what the farm is doingAbsToolbox · ComputingActivateItemToolbox · Items, dark matter, auction and missilesAddHunterTargetWorkers · Composing a watch listAddItemToQueueWorkers · The Brain queueAddToFarmBlacklistWorkers · The farmer's blacklistALLIANCEDEPOTConstants · The id namesANTIBALLISTICMISSILESConstants · The id namesARMOURTECHNOLOGYConstants · The id namesASTROPHYSICSConstants · The id namesAtoiToolbox · Converting between a number and a stringATTACKConstants · MissionsAttackStrengthFleets · Combat strengthB
Base64Toolbox · Encoding in base64Base64DecodeToolbox · Encoding in base64BATTLECRUISERConstants · The id namesBATTLESHIPConstants · The id namesBOMBERConstants · The id namesBuildCelestials · Starting and cancelling constructionBuildBuildingCelestials · Starting and cancelling constructionBuildingsArrConstants · The four id arraysBuildTechnologyCelestials · Starting and cancelling constructionBuyOfferOfTheDayToolbox · Items, dark matter, auction and missilesBuyResetTreeCelestials · Chapters, and choosing a lifeform researchBytes2StrOutput and storage · A few conveniencesC
CalcCargoFleets · Putting a transport togetherCalcFastCargoFleets · Putting a transport togetherCalcPreferredCargoFleets · Cargo, favouring one typeCancelBuildingCelestials · Starting and cancelling constructionCancelFleetFleets · Recalling a fleetCancelLfBuildingCelestials · Lifeforms, beyond the levelsCancelResearchCelestials · Starting and cancelling constructionCargoFleets · What a fleet carries, and how fastCeilToolbox · ComputingChapterClaimAllCelestials · Chapters, and choosing a lifeform researchChapterCollectRewardCelestials · Chapters, and choosing a lifeform researchCharacterClassCelestials · Knowing who you areClearAllConstructionQueuesWorkers · The Brain queueClearFarmBlacklistWorkers · The farmer's blacklistClockTime and waiting · Telling the timeCOLLECTORConstants · Celestial types, lifeforms, classesCOLONIZEConstants · MissionsCOLONYSHIPConstants · The id namesCOMBUSTIONDRIVEConstants · The id namesCOMPUTERTECHNOLOGYConstants · The id namesConstructionsBeingBuiltCelestials · Construction under wayConstructionTimeFleets · Prices and construction timesConvertIntoCoordinateToolbox · What computes without asking the gameCookieDomainConstants · The stub valuesCoordinatesAvailableForDiscoveryFleetGalaxy · Reading a systemCountColoniesGalaxy · Counting your coloniesCRAWLERConstants · The id namesCreateUnionFleets · The joint attackCronExecScheduling · The tenCRUISERConstants · The id namesCRYSTALMINEConstants · The id namesCRYSTALSTORAGEConstants · The id namesD
DateTime and waiting · Telling the timeDEATHSTARConstants · The id namesDEBRIS_TYPEConstants · Celestial types, lifeforms, classesDefencesArrConstants · The four id arraysDeleteOutput and storage · Remembering between two passesDeleteAllMessagesFromTabGalaxy · Reports and the message boxDeleteMessageGalaxy · Reports and the message boxDeleteSharedOutput and storage · Sharing between botsDESTROYConstants · MissionsDESTROYERConstants · The id namesDestroyRocketsToolbox · Destroying missilesDEUTERIUMSYNTHESIZERConstants · The id namesDEUTERIUMTANKConstants · The id namesDISCORD_WEBHOOKConstants · The stub valuesDISCOVERERConstants · Celestial types, lifeforms, classesDistanceFleets · Distance and flight timeDotifyToolbox · Converting between a number and a stringDurationBetweenTimeStringsTime and waiting · Comparing and measuringE
EIGHTY_FIVE_PERCENTConstants · SpeedsEIGHTY_PERCENTConstants · SpeedsENERGYTECHNOLOGYConstants · The id namesESPIONAGEPROBEConstants · The id namesESPIONAGETECHNOLOGYConstants · The id namesExecAtScheduling · The tenExecAtChScheduling · The tenExecAtSyncScheduling · The tenExecInScheduling · The tenExecInChScheduling · The tenExecInSyncScheduling · The tenExitOutput and storage · Steering your own scriptEXPEDITIONConstants · MissionsF
FarmingBotSessionsCountWorkers · Knowing what the farm is doingFetchURLGalaxy · Reading a game page as it comesFIFTEEN_PERCENTConstants · SpeedsFIFTY_FIVE_PERCENTConstants · SpeedsFIFTY_PERCENTConstants · SpeedsFILEConstants · The file, the server, the versionFindAbandonedPlanetWithMinimumTravelTimeFleets · Finding where to send, to come home after a given hourFindDebrisFieldWithMinimumTravelTimeFleets · Finding where to send, to come home after a given hourFindEmptyPlanetWithMinimumTravelTimeFleets · Finding where to send, to come home after a given hourFindInactivePlanetWithMinimumTravelTimeFleets · Finding where to send, to come home after a given hourFIVE_PERCENTConstants · SpeedsFlightTimeFleets · Distance and flight timeFloorToolbox · ComputingFORTY_FIVE_PERCENTConstants · SpeedsFORTY_PERCENTConstants · SpeedsFreeResetTreeCelestials · Chapters, and choosing a lifeform researchFUSIONREACTORConstants · The id namesG
GALAXIESConstants · The dimensions of the universeGalaxyInfosGalaxy · Reading a systemGalaxyInfosUsingGalaxy · Reading a systemGAUSSCANNONConstants · The id namesGENERALConstants · Celestial types, lifeforms, classesGetOutput and storage · Remembering between two passesGetActiveItemsToolbox · Items, dark matter, auction and missilesGetAllResourcesCelestials · ResourcesGetAttacksFleets · What is flying, and what is incomingGetAuctionToolbox · Items, dark matter, auction and missilesGetCachedCelestialCelestials · Planets and moonsGetCachedCelestialsCelestials · Planets and moonsGetCachedLfBonusesCelestials · LifeformsGetCachedMoonsCelestials · Planets and moonsGetCachedPlanetsCelestials · Planets and moonsGetCachedPlayerGalaxy · The accountGetCelestialCelestials · Planets and moonsGetCelestialsCelestials · Planets and moonsGetChapterCelestials · Chapters, and choosing a lifeform researchGetCombatReportSummaryForGalaxy · Reports and the message boxGetDefenseCelestials · What sits on a celestialGetDepartureTimeFleets · The flight backwards: starting from the arrival timeGetDiameterCelestials · A celestial's recordGetEmpireCelestials · The empire in one requestGetEspionageReportGalaxy · Reports and the message boxGetEspionageReportForGalaxy · Reports and the message boxGetEspionageReportMessagesGalaxy · Reports and the message boxGetEspionageReportMessagesPagesGalaxy · Reports and the message boxGetExpeditionsStrategynot shipped yetWorkers · The expeditions strategyGetFacilitiesCelestials · What sits on a celestialGetFarmBlacklistWorkers · The farmer's blacklistGetFieldsCelestials · A celestial's recordGetFleetsFleets · What is flying, and what is incomingGetFleetSlotsReservedWorkers · The fleet slot reserveGetHighscoreGalaxy · The highscoreGetHomeWorldToolbox · What computes without asking the gameGetHunterTargetsWorkers · Composing a watch listGetIgnoredWorkers · Sparing players, positions, alliancesGetItemsToolbox · Items, dark matter, auction and missilesGetLangCelestials · Knowing where you areGetLfBonusesCelestials · LifeformsGetLfBuildingsCelestials · LifeformsGetLfResearchCelestials · LifeformsGetLfResearchDetailsCelestials · Lifeforms, beyond the levelsGetMoonCelestials · Planets and moonsGetMoonsCelestials · Planets and moonsGetNextDatetimeAtTime and waiting · Comparing and measuringGetNextSleepTimeWorkers · Sleep, and the Defender's intervalGetNextWakeTimeWorkers · Sleep, and the Defender's intervalGetPlanetCelestials · Planets and moonsGetPlanetInfoGalaxy · Reading a systemGetPlanetInfoUsingGalaxy · Reading a systemGetPlanetLifeformTypeCelestials · LifeformsGetPlanetsCelestials · Planets and moonsGetPlayerCoordinatesToolbox · What computes without asking the gameGetPriceFleets · Prices and construction timesGetProductionCelestials · Construction under wayGetRequirementsToolbox · What computes without asking the gameGetResearchCelestials · What sits on a celestialGetResourcesCelestials · ResourcesGetResourcesBuildingsCelestials · What sits on a celestialGetResourcesDetailsCelestials · ResourcesGetResourceSettingsCelestials · The production slidersGetRunningScriptsWorkers · One script driving othersGetScriptsWorkers · One script driving othersGetServerNumberCelestials · Knowing where you areGetSharedOutput and storage · Sharing between botsGetShipsCelestials · What sits on a celestialGetSlotsGalaxy · The accountGetSortedCelestialsCelestials · Picking the nearest baseGetSortedMoonsCelestials · Picking the nearest baseGetSortedPlanetsCelestials · Picking the nearest baseGetSystemsInRangeGalaxy · Going through several systemsGetSystemsInRangeAscGalaxy · Going through several systemsGetSystemsInRangeDescGalaxy · Going through several systemsGetTechsCelestials · What sits on a celestialGetTechs2Celestials · What sits on a celestialGetTimestampTime and waiting · Telling the timeGetUniverseNameCelestials · Knowing where you areGRAVITONTECHNOLOGYConstants · The id namesGROUPEDATTACKConstants · MissionsH
HasOutput and storage · Remembering between two passesHasAdmiralCelestials · Knowing who you areHasCommanderCelestials · Knowing who you areHasEngineerCelestials · Knowing who you areHasGeologistCelestials · Knowing who you areHasSharedOutput and storage · Sharing between botsHasTechnocratCelestials · Knowing who you areHEAVYFIGHTERConstants · The id namesHEAVYLASERConstants · The id namesHighscoreDataGalaxy · The highscoreHttpRequestGalaxy · Reading a game page as it comesHUMANSConstants · Celestial types, lifeforms, classesHUNDRED_PERCENTConstants · SpeedsHYPERSPACEDRIVEConstants · The id namesHYPERSPACETECHNOLOGYConstants · The id namesI
ID2StrToolbox · Naming a game idIgnoreAllianceWorkers · Sparing players, positions, alliancesIgnorePlanetWorkers · Sparing players, positions, alliancesIgnorePlayerWorkers · Sparing players, positions, alliancesIMPULSEDRIVEConstants · The id namesINTERGALACTICRESEARCHNETWORKConstants · The id namesINTERPLANETARYMISSILESConstants · The id namesIntervalExecScheduling · The tenIONCANNONConstants · The id namesIONTECHNOLOGYConstants · The id namesIS_CLOUDConstants · The stub valuesIS_SELF_HOSTConstants · The stub valuesIsActiveWorkers · What the bot is doing with this accountIsAllianceIgnoredWorkers · Sparing players, positions, alliancesIsBotPausedWorkers · The emergency stopIsCollectorCelestials · Knowing who you areIsDiscovererCelestials · Knowing who you areIsFarmSessionOngoingWorkers · Knowing what the farm is doingIsGeneralCelestials · Knowing who you areIsLoggedInCelestials · Knowing where you areIsPausedOutput and storage · Steering your own scriptIsPausedFarmingBotWorkers · Knowing what the farm is doingIsPausedScriptWorkers · One script driving othersIsPioneersCelestials · Knowing who you areIsPlanetIgnoredWorkers · Sparing players, positions, alliancesIsPlayerIgnoredWorkers · Sparing players, positions, alliancesIsRunningBrainBotWorkers · Asking which one runsIsRunningColonizerBotWorkers · Asking which one runsIsRunningDefenderBotWorkers · Asking which one runsIsRunningDiscoveryBotWorkers · Asking which one runsIsRunningExpeditionsBotWorkers · Asking which one runsIsRunningFarmingBotWorkers · Asking which one runsIsScriptRunningWorkers · One script driving othersIsStartedWorkers · What the bot is doing with this accountIsUnderAttackFleets · What is flying, and what is incomingIsVacationModeEnabledCelestials · Knowing who you areIsWorkerRunningWorkers · The general formItoaToolbox · Converting between a number and a stringJ
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LARGECARGOConstants · The id namesLARGESHIELDDOMEConstants · The id namesLASERTECHNOLOGYConstants · The id namesLICENSE_BOTS_ALLOWEDConstants · The stub valuesLICENSE_EMAILConstants · The stub valuesLICENSE_USERNAMEConstants · The stub valuesLICENSE_UUIDConstants · The stub valuesLIGHTFIGHTERConstants · The id namesLIGHTLASERConstants · The id namesListWorkersWorkers · The general formLogDebugOutput and storage · Logging by levelLogDebugfOutput and storage · Logging by levelLogErrorOutput and storage · Logging by levelLogErrorfOutput and storage · Logging by levelLoginWorkers · The emergency stopLogInfoOutput and storage · Logging by levelLogInfofOutput and storage · Logging by levelLogOutWorkers · The emergency stopLogWarnOutput and storage · Logging by levelLogWarnfOutput and storage · Logging by levelLowestSpeedFleets · The flight backwards: starting from the arrival timeLUNARBASEConstants · The id namesM
MapKeysToolbox · Walking a tableMapValuesToolbox · Walking a tableMaxToolbox · ComputingMECHASConstants · Celestial types, lifeforms, classesMETALMINEConstants · The id namesMETALSTORAGEConstants · The id namesMillisecondsBetweenTimeStringsTime and waiting · Comparing and measuringMinToolbox · ComputingMISSILEATTACKConstants · MissionsMISSILESILOConstants · The id namesMOON_TYPEConstants · Celestial types, lifeforms, classesN
NANITEFACTORYConstants · The id namesNewCoordinateToolbox · Building a value to passNewFarmSessionWorkers · Composing a farm sessionNewFleetFleets · And to actually sendNewResourcesToolbox · Building a value to passNewResourceSettingsCelestials · Production sliders, and the price on the spotNewShipsInfosToolbox · Building a value to passNewTemperatureToolbox · What computes without asking the gameNINETY_FIVE_PERCENTConstants · SpeedsNINETY_PERCENTConstants · SpeedsNO_ALLIANCE_CLASSConstants · Celestial types, lifeforms, classesNO_CLASSConstants · Celestial types, lifeforms, classesNONE_LF_TYPEConstants · Celestial types, lifeforms, classesNotifyOutput and storage · Raising an alertNowTime and waiting · Telling the timeNowInTimeRangeTime and waiting · Comparing and measuringNowTimeStringTime and waiting · Telling the timeO
OGAME_SERVERConstants · The file, the server, the versionOnAttackChScheduling · Reacting to an eventOnAttackGoneChScheduling · Reacting to an eventOnChatMessageReceivedChScheduling · Reacting to an eventOnFleetChScheduling · Reacting to an eventOnHunterTargetActiveChScheduling · Reacting to an eventOnHunterTargetIdleChScheduling · Reacting to an eventOnQuitChConstants · Waiting for the stop: OnQuitChOnStateChangeChScheduling · Reacting to an eventP
PageContentGalaxy · Reading a game page as it comesPARKConstants · MissionsPARKINTHATALLYConstants · MissionsParseCoordToolbox · Building a value to passParseNextDatetimeAtTime and waiting · Comparing and measuringPATHFINDERConstants · The id namesPauseBotWorkers · The emergency stopPauseFarmingBotWorkers · Knowing what the farm is doingPauseHunterTargetWorkers · Composing a watch listPauseScriptWorkers · One script driving othersPhalanxFleets · The phalanxPLANET_TYPEConstants · Celestial types, lifeforms, classesPLASMATECHNOLOGYConstants · The id namesPLASMATURRETConstants · The id namesPlayerDataByIDGalaxy · The playersPlayerDataByNameGalaxy · The playersPlayersDataGalaxy · The playersPowToolbox · ComputingPrintOutput and storage · Writing to the consoleprintOutput and storage · Writing to the consolePrintfOutput and storage · Writing to the consolePutOutput and storage · Remembering between two passesPutSharedOutput and storage · Sharing between botsR
RandomToolbox · ComputingRangeCronExecScheduling · The tenREAPERConstants · The id namesRecruitOfficerToolbox · Items, dark matter, auction and missilesRECYCLEDEBRISFIELDConstants · MissionsRECYCLERConstants · The id namesRemoveCronScheduling · The tenRemoveFromFarmBlacklistWorkers · The farmer's blacklistRemoveHunterTargetWorkers · Composing a watch listRepatriateNowWorkers · Repatriating right nowRepatriateSetAllDestinationsWorkers · Gathering everything in one placeRESEARCHERConstants · Celestial types, lifeforms, classesRESEARCHLABConstants · The id namesResumeBotWorkers · The emergency stopResumeFarmingBotWorkers · Knowing what the farm is doingResumeScriptWorkers · One script driving othersROBOTICSFACTORYConstants · The id namesROCKETLAUNCHERConstants · The id namesROCKTALConstants · Celestial types, lifeforms, classesRoundToolbox · ComputingS
SEABEDDEUTERIUMDENConstants · The id namesSEARCHFORLIFEFORMSConstants · MissionsSelectLfResearchArtifactsCelestials · Chapters, and choosing a lifeform researchSelectLfResearchRandomCelestials · Chapters, and choosing a lifeform researchSelectLfResearchSelectCelestials · Chapters, and choosing a lifeform researchSendDiscordOutput and storage · Alerting the outside worldSendDiscordFileOutput and storage · Alerting the outside worldSendDiscoveryFleetFleets · The Lifeform Expedition, one position at a timeSendIPMToolbox · Items, dark matter, auction and missilesSendMessageGalaxy · Writing to a playerSendTelegramOutput and storage · Alerting the outside worldSENSORPHALANXConstants · The id namesServerURLGalaxy · The accountSetDefenderCheckIntervalWorkers · Sleep, and the Defender's intervalSetExpeditionsStrategynot shipped yetWorkers · The expeditions strategySetFleetSlotsReservedWorkers · The fleet slot reserveSetHomeWorldToolbox · What computes without asking the gameSetResourceSettingsCelestials · Production sliders, and the price on the spotSetVacationModeCelestials · Putting the account into vacation modeSEVENTY_FIVE_PERCENTConstants · SpeedsSEVENTY_PERCENTConstants · SpeedsSharedKeysOutput and storage · Sharing between botsSHIELDEDMETALDENConstants · The id namesSHIELDINGTECHNOLOGYConstants · The id namesShieldPowerFleets · Combat strengthShipCargoFleets · A single shipShipFuelFleets · A single shipShipsArrConstants · The four id arraysShipsAttackStrengthToolbox · What computes without asking the gameShipsAttackStrengthUsingOwnResearchesToolbox · What computes without asking the gameShipSpeedFleets · A single shipSHIPYARDConstants · The id namesShortDurTime and waiting · Comparing and measuringShortShipsInfosToolbox · Describing a fleet in one lineShuffleOutput and storage · A few conveniencesSIXTY_FIVE_PERCENTConstants · SpeedsSIXTY_PERCENTConstants · SpeedsSleepTime and waiting · WaitingSleepDurTime and waiting · WaitingSleepMinTime and waiting · WaitingSleepMsTime and waiting · WaitingSleepRandHourTime and waiting · WaitingSleepRandMinTime and waiting · WaitingSleepRandMsTime and waiting · WaitingSleepRandSecTime and waiting · WaitingSleepSecTime and waiting · WaitingSleepUntilTime and waiting · WaitingSMALLCARGOConstants · The id namesSMALLSHIELDDOMEConstants · The id namesSOLARPLANTConstants · The id namesSOLARSATELLITEConstants · The id namesSolarSatelliteProductionToolbox · What computes without asking the gameSPACEDOCKConstants · The id namesSpeedFleets · What a fleet carries, and how fastSPYConstants · MissionsSqrtToolbox · ComputingStartBrainWorkers · Switching on and offStartColonizerBotWorkers · Switching on and offStartDefenderBotWorkers · Switching on and offStartDiscoveryBotWorkers · Switching on and offStartExpeditionsBotWorkers · Switching on and offStartFarmingBotWorkers · Switching on and offStartFarmSessionWorkers · Switching on and offStartHunterWorkers · Switching on and offStartPhalanxSessionFleets · Handing the watch to the botStartScannerWorkers · Switching on and offStartScriptWorkers · One script driving othersStartSleepModeWorkers · Switching on and offStartWorkerWorkers · The general formStopBrainWorkers · Switching on and offStopColonizerBotWorkers · Switching on and offStopDefenderBotWorkers · Switching on and offStopDiscoveryBotWorkers · Switching on and offStopExpeditionsBotWorkers · Switching on and offStopFarmingBotWorkers · Switching on and offStopHunterWorkers · Switching on and offStopPhalanxSessionFleets · Handing the watch to the botStopScannerWorkers · Switching on and offStopScriptWorkers · One script driving othersStopSleepModeWorkers · Switching on and offStopWorkerWorkers · The general formStorageKeysOutput and storage · Remembering between two passesStructuralIntegrityFleets · Combat strengthSYSTEMSConstants · The dimensions of the universeT
TearDownCelestials · Starting and cancelling constructionTechnologiesArrConstants · The four id arraysTechnologyConstructionTimeFleets · Prices and construction timesTechnologyDetailsCelestials · Production sliders, and the price on the spotTELEGRAM_CHAT_IDConstants · The stub valuesTEN_PERCENTConstants · SpeedsTerminateOutput and storage · Steering your own scriptTERRAFORMERConstants · The id namesTHIRTY_FIVE_PERCENTConstants · SpeedsTHIRTY_PERCENTConstants · SpeedsTRADERConstants · Celestial types, lifeforms, classesTRANSPORTConstants · MissionsTriggerFleetSaveWorkers · Sleep, and the Defender's intervalTWENTY_FIVE_PERCENTConstants · SpeedsTWENTY_PERCENTConstants · SpeedsU
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WaitAttackScheduling · Reacting to an eventWaitAttackGoneScheduling · Reacting to an eventWaitChatMessageScheduling · Reacting to an eventWaitFleetScheduling · Reacting to an eventWaitHunterTargetActiveScheduling · Reacting to an eventWaitHunterTargetIdleScheduling · Reacting to an eventWARRIORConstants · Celestial types, lifeforms, classesWEAPONSTECHNOLOGYConstants · The id namesWeekdayTime and waiting · Telling the time